I've been working at Konverse as a full stack software engineer since early 2021. Konverse has a small team, so every developer touches every part of the stack. Some of our technologies include:
React
TypeScript/JavaScript
Apollo GraphQL
PHP
MySQL
ElasticSearch
Docker
RabbitMQ
AWS
Apache Cordova
AND MORE!
Contributed major functionality to Group Sync using ElasticSearch. Group Sync is relied upon by almost every Konverse Client, including Hyatt, Aramark, Follett, RE/MAX, Berkshire Hathway, Sotheby’s and hundreds more. The group sync runs hourly on AWS EventBridge but can also be run manually. Groups bundle an unlimited number of users based on a variety of user attributes, allowing app admins to easily give thousands of users access to different parts of the app at once.
Introduced the Collections Editor; a tool used by Aramark, Follett, and many real-estate customers. Collections allow clients to group any routes in the app into a singular view for easy access with many customization options such as the ability to drag and drop items in any order using Material UI. Collections can also be created through a PHP REST API, which some clients opt to do.
Built features utilizing Google Cloud APIs such as an address form field that uses the Google Maps API and Google Places Autocomplete, as well as a plugin that leverages the Google Translate API to translate any post content in the application.
Created the Language Admin, using MUI Datagrid and optimistic responses with GraphQL. The Language Admin allows clients to dynamically change text throughout the application.
Unity Mobile Game Developer @
My introduction to programming was in the Unity Game Engine. I spent about a year making my income building mobile games and doing client work while learning web development on the side. Some of our technologies include:
Unity
C#
Wwise
WebGL
AND MORE!
Solo-developed a mobile game using Unity, implementing in-game currency, a virtual store, and monetization with Unity Ads; published on iOS and Google Play.
Programmed core gameplay mechanics and features in C# with the Unity API, ensuring smooth player experience and high performance.
Designed and produced all game assets, including custom artwork, music, and sound effects, creating a cohesive user experience.
Delivered a WebGL experience for a client, expanding accessibility and interactivity across web platforms.
I've been working at Konverse as a full stack software engineer since early 2021. Konverse has a small team, so every developer touches every part of the stack. Some of our technologies include:
React
TypeScript/JavaScript
Apollo GraphQL
PHP
MySQL
ElasticSearch
Docker
RabbitMQ
AWS
Apache Cordova
AND MORE!
Contributed major functionality to Group Sync using ElasticSearch. Group Sync is relied upon by almost every Konverse Client, including Hyatt, Aramark, Follett, RE/MAX, Berkshire Hathway, Sotheby’s and hundreds more. The group sync runs hourly on AWS EventBridge but can also be run manually. Groups bundle an unlimited number of users based on a variety of user attributes, allowing app admins to easily give thousands of users access to different parts of the app at once.
Introduced the Collections Editor; a tool used by Aramark, Follett, and many real-estate customers. Collections allow clients to group any routes in the app into a singular view for easy access with many customization options such as the ability to drag and drop items in any order using Material UI. Collections can also be created through a PHP REST API, which some clients opt to do.
Built features utilizing Google Cloud APIs such as an address form field that uses the Google Maps API and Google Places Autocomplete, as well as a plugin that leverages the Google Translate API to translate any post content in the application.
Created the Language Admin, using MUI Datagrid and optimistic responses with GraphQL. The Language Admin allows clients to dynamically change text throughout the application.
Unity Mobile Game Developer @
My introduction to programming was in the Unity Game Engine. I spent about a year making my income building mobile games and doing client work while learning web development on the side. Some of our technologies include:
Unity
C#
Wwise
WebGL
AND MORE!
Solo-developed a mobile game using Unity, implementing in-game currency, a virtual store, and monetization with Unity Ads; published on iOS and Google Play.
Programmed core gameplay mechanics and features in C# with the Unity API, ensuring smooth player experience and high performance.
Designed and produced all game assets, including custom artwork, music, and sound effects, creating a cohesive user experience.
Delivered a WebGL experience for a client, expanding accessibility and interactivity across web platforms.